Posted on X by Will Eastcott An experiment to render Gaussian splats as circles to help with selection and editing. Potentially coming to the SuperSplat Editor soon!
Gaussian Splats as Circles: Enhancing Selection and Editing in SuperSplat
Overview
The post discusses an upcoming feature in the SuperSplat Editor where Gaussian splats will be rendered as circles to improve selection and editing workflows. This development aims to enhance usability by making it easier to visualize and manipulate these splats, which are commonly used in 3D applications for effects like smoke, fire, and volumetric objects.
Technical Analysis
Gaussian splatting is a rendering technique that uses point clouds with Gaussian blur to create smooth, realistic effects. Unlike traditional pixel-based rendering, Gaussian splats allow for more flexibility in creating organic shapes and dynamic visual effects [2]. The SuperSplat Editor, developed by PlayCanvas, is designed to streamline the creation and editing of 3D Gaussian splats, making it accessible to game developers and artists [1].
Rendering Gaussian splats as circles instead of points could improve selection accuracy and provide better visual feedback during the editing process. This approach aligns with the tool's goal of simplifying complex rendering techniques while maintaining high visual fidelity. According to SuperSplat's documentation, this feature is part of an ongoing effort to enhance the user experience by offering more intuitive tools for splat manipulation [5].
Implementation Details
- SuperSplat Editor: A web-based editor for creating and managing 3D Gaussian splats, offering real-time preview and editing capabilities [2].
- Kiri Engine: A game engine that supports 3D Gaussian splatting as a feature, providing tools for creating and rendering these effects [4].
- PlayCanvas GitHub Repository: The source code for SuperSplat is hosted on GitHub, with contributions from the community to improve functionality and usability [1].
Related Technologies
Gaussian splatting is closely related to point cloud rendering and volumetric effects in 3D graphics. It shares similarities with other rendering techniques like ray tracing and particle systems, where high-performance computing is essential for achieving realistic visual effects. The integration of Gaussian splats into engines like Kiri Engine highlights their versatility in game development [4].
Key Takeaways
- Gaussian splatting is a powerful technique for creating organic 3D effects like smoke and fire [2].
- Rendering splats as circles can improve selection and editing workflows in tools like SuperSplat Editor [5].
- The SuperSplat Editor, built on PlayCanvas technology, provides a user-friendly interface for working with Gaussian splats [1].
Further Research
Here is the 'Further Reading' section based on the provided resources: